Sisyphus
The CA is controlled by the following buttons:
Start: Two
overlapping CA are planted.
Hide CA-1 Hide CA-2
Injury: Injure CA-1
Red oval: Robot
Information: Output rates, Moods, System resources
Previous experiments introduced an optimistic robot (rule
= 600) who always succeeds reaching Eden and a pessimist
(rule =3) who lacks resources to leave
Hell. However you could help him by raising input rates. In
the present experiment the robot acts by himself and manipulates
his output rates. When his resources are exhausted he reaches
Hell. He then saves himself by activating rule
= 600 (which is a robot prayer). In Eden he restores
rule = 3 (which is utterly irrational since this will drive
him to Hell). Please note that in order to reach Eden the robot
has to feel pleasure and be happy. When distressed and sad
he approaches Hell. If you feel like it you may injure
him now and then or click on Start
Memory
Sisyphus actually knows how to proceed from Eden to Hell and
vice versa. However he does not remember the route. He remembers
only how to set input and output rates. This recollection is
triggered in Eden or Hell. His embodied memory does not store
information, rather it stores activations (triggers) of actions.
Initially the two CA cycle through their n
states,which are their default memory, determined by a particular
rule. The setting of input and output rates modifies CA structure
and carves out the route (behavior) of the
robot.
Additional reading:
Action memory
Orientation
memory